Non-Player Characters

This appendix contains statistics for various humanoid non-player characters (NPCs) that adventurers might encounter during a campaign, including lowly commoners and mighty archmages. These stat blocks can be used to represent both human and nonhuman NPCs.

Customizing NPCs

There are many easy ways to customize the NPCs in this appendix for your home campaign.

Racial Traits. You can add racial traits to an NPC. For example, a halfling druid might have a speed of 25 feet and the Lucky trait. Adding racial traits to an NPC doesn’t alter its challenge rating. For more on racial traits, see the Player’s Handbook.

Spell Swaps. One way to customize an NPC spellcaster is to replace one or more of its spells. You can substitute any spell on the NPC’s spell list with a different spell of the same level from the same spell list. Swapping spells in this manner doesn’t alter an NPC’s challenge rating.

Armor and Weapon Swaps. You can upgrade or downgrade an NPC’s armor, or add or switch weapons. Adjustments to Armor Class and damage can change an NPC’s challenge rating.

Magic Items. The more powerful an NPC, the more likely it has one or more magic items in its possession. An archmage, for example, might have a magic staff or wand, as well as one or more potions and scrolls. Giving an NPC a potent damage-dealing magic item could alter its challenge rating.

Acolyte

Medium humanoid (any race), any alignment Armor Class 10 Hit Points 9 (2d8) Speed 30 ft. STR...

Archmage

Medium humanoid (any race), any alignment Armor Class 12 (15 with mage armor ) Hit Points 99 (18d8...

Assassin

Medium humanoid (any race), any non-good alignment Armor Class 15 (studded leather) Hit Points 78...

Bandit

Medium humanoid (any race), any non-lawful alignment Armor Class 12 (leather armor) Hit Points 11...

Bandit Captain

Medium humanoid (any race), any non-lawful alignment Armor Class 15 (studded leather) Hit Points...

Berserker

Hailing from uncivilized lands, berserkers come together in war parties and seek war and conflict wherever...

Commoner

Medium humanoid (any race), any alignment Armor Class 10 Hit Points 4 (1d8) Speed 30 ft. STR...

Cult Fanatic

Medium humanoid (any race), any non-good alignment Armor Class 13 (leather armor) Hit Points 33...

Cultist

Medium humanoid (any race), any non-good alignment Armor Class 12 (leather armor) Hit Points 9 (2d8)...

Druid

Medium humanoid (any race), any alignment Armor Class 11 (16 with barkskin ) Hit Points 27 (5d8...

Gladiator

Medium humanoid (any race), any alignment Armor Class 16 (studded leather, shield) Hit Points 112...

Guard

Medium humanoid (any race), any alignment Armor Class 16 (chain shirt, shield) Hit Points 11 (2d8...

Knight

Medium humanoid (any race), any alignment Armor Class 18 (plate) Hit Points 52 (8d8 + 16) Speed...

Mage

Medium humanoid (any race), any alignment Armor Class 12 (15 with mage armor ) Hit Points 40 (9d8)...

Noble

Medium humanoid (any race), any alignment Armor Class 15 (breastplate) Hit Points 9 (2d8) Speed...

Priest

Medium humanoid (any race), any alignment Armor Class 13 (chain shirt) Hit Points 27 (5d8 + 5) Speed...

Scout

Medium humanoid (any race), any alignment Armor Class 13 (leather armor) Hit Points 16 (3d8 + 3)...

Spy

Medium humanoid (any race), any alignment Armor Class 12 Hit Points 27 (6d8) Speed 30 ft. STR...

Thug

Medium humanoid (any race), any non-good alignment Armor Class 11 (leather armor) Hit Points 32...

Tribal Warrior

Medium humanoid (any race), any alignment Armor Class 12 (hide armor) Hit Points 11 (2d8 + 2) Speed...

Veteran

Medium humanoid (any race), any alignment Armor Class 17 (splint) Hit Points 58 (9d8 + 18) Speed...