Medium humanoid (goblinoid), chaotic evil

Armor Class 16 (hide armor, shield)

Hit Points 27 (5d8 + 5)

Speed 30 ft.

15 (+2)14 (+2)13 (+1)8 (−1)11 (+0)9 (−1)

Skills Stealth +6, Survival +2

Senses darkvision 60 ft., passive Perception 10

Languages Common, Goblin

Challenge 1 (200 XP)

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.


Morningstar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage.

Javelin. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 9 (2d6 + 2) piercing damage in melee or 5 (1d6 + 2) piercing damage at range.

1 Comment

  1. Greyhawk Reply

    I always feel like out of the goblinoids, there have been a lot of great adventures and ideas for goblins and hobgoblins, but I haven’t really heard about much with bugbears, they always kind of wined of just being the big goblin that rules the other goblins.

    So i was wondering do you have any fun ideas for bugbears? Have you seen anything cool with bugbears? Any tips for bugbear use?

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