Statue of Thought
Magic trap
This statue can take any form, though it typically resembles an armoured figure with glowing eyes. Whenever a creature that can speak at least one language comes within 30 feet of the statue, the statue will ask a question in a language the creature can understand. Until the question is answered correctly, the statue cannot be moved or destroyed by any means. If a creature provides an incorrect answer, the statue fires a beam at it. The creature must make a DC 15 Dexterity saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much damage on a successful one.

Back to Main Page → 5e Homebrew → Traps

0.00 (0 votes)