{"id":8380,"date":"2019-05-28T15:47:37","date_gmt":"2019-05-28T22:47:37","guid":{"rendered":"https:\/\/www.dndtomb.com\/harpy\/"},"modified":"2019-05-29T08:12:33","modified_gmt":"2019-05-29T15:12:33","slug":"harpy","status":"publish","type":"page","link":"https:\/\/www.dndtomb.com\/rules\/monster-index\/harpy\/","title":{"rendered":"Harpy"},"content":{"rendered":"

Medium monstrosity, chaotic evil<\/em><\/p>\n

Armor Class<\/strong> 11<\/p>\n

Hit Points<\/strong> 38 (7d8 + 7)<\/p>\n

Speed<\/strong> 20 ft., fly 40 ft.<\/p>\n\n\n\n\n\n
STR<\/th>\nDEX<\/th>\nCON<\/th>\nINT<\/th>\nWIS<\/th>\nCHA<\/th>\n<\/tr>\n<\/thead>\n
12 (+1)<\/td>\n13 (+1)<\/td>\n12 (+1)<\/td>\n7 (\u22122)<\/td>\n10 (+0)<\/td>\n13 (+1)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n

Senses<\/strong> passive Perception 10<\/p>\n

Languages<\/strong> Common<\/p>\n

Challenge<\/strong> 1 (200 XP)<\/p>\n

Actions<\/strong><\/p>\n

Multiattack<\/em><\/strong>. The harpy makes two attacks: one with its claws and one with its club.<\/p>\n

Claws<\/em><\/strong>. Melee Weapon Attack:<\/em> +3 to hit, reach 5 ft., one target. Hit:<\/em> 6 (2d4 + 1) slashing damage<\/a>.<\/p>\n

Club<\/em><\/strong>. Melee Weapon Attack:<\/em> +3 to hit, reach 5 ft., one target. Hit:<\/em> 3 (1d4 + 1) bludgeoning damage.<\/p>\n

Luring Song<\/em><\/strong>. The harpy sings a magical melody. Every humanoid and giant within 300 feet of the harpy that can hear the song must succeed on a DC 11 Wisdom saving throw or be charmed until the song ends. The harpy must take a bonus action on its subsequent turns to continue singing. It can stop singing at any time. The song ends if the harpy is incapacitated.<\/p>\n

While charmed by the harpy, a target is incapacitated and ignores the songs of other harpies. If the charmed target is more than 5 feet away from the harpy, the target must move on its turn toward the harpy by the most direct route, trying to get within 5 feet. It doesn\u2019t avoid opportunity attacks, but before moving into damaging terrain, such as lava or a pit, and whenever it takes damage from a source other than the harpy, the target can repeat the saving throw. A charmed target can also repeat the saving throw at the end of each of its turns. If the saving throw is successful, the effect ends on it.<\/p>\n

A target that successfully saves is immune to this harpy\u2019s song for the next 24 hours.<\/p>\n","protected":false},"excerpt":{"rendered":"

Medium monstrosity, chaotic evil Armor Class 11 Hit Points 38 (7d8 + 7) Speed 20 ft., fly 40 ft. STR DEX CON INT WIS CHA 12 (+1) 13 (+1) 12 […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":8217,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"jetpack_post_was_ever_published":false},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages\/8380"}],"collection":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/comments?post=8380"}],"version-history":[{"count":0,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages\/8380\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages\/8217"}],"wp:attachment":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/media?parent=8380"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}