{"id":8341,"date":"2019-05-28T15:46:15","date_gmt":"2019-05-28T22:46:15","guid":{"rendered":"https:\/\/www.dndtomb.com\/duergar\/"},"modified":"2019-05-28T15:54:55","modified_gmt":"2019-05-28T22:54:55","slug":"duergar","status":"publish","type":"page","link":"https:\/\/www.dndtomb.com\/rules\/monster-index\/duergar\/","title":{"rendered":"Duergar"},"content":{"rendered":"

Medium humanoid (dwarf), lawful evil<\/em><\/p>\n

Armor Class<\/strong> 16 (scale mail, shield)<\/p>\n

Hit Points<\/strong> 26 (4d8 + 8)<\/p>\n

Speed<\/strong> 25 ft.<\/p>\n\n\n\n\n\n
STR<\/th>\nDEX<\/th>\nCON<\/th>\nINT<\/th>\nWIS<\/th>\nCHA<\/th>\n<\/tr>\n<\/thead>\n
14 (+2)<\/td>\n11 (+0)<\/td>\n14 (+2)<\/td>\n11 (+0)<\/td>\n10 (+0)<\/td>\n9 (\u22121)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n

Damage<\/a> Resistances<\/strong> poison<\/p>\n

Senses<\/strong> darkvision 120 ft., passive Perception 10<\/p>\n

Languages<\/strong> Dwarvish, Undercommon<\/p>\n

Challenge<\/strong> 1 (200 XP)<\/p>\n

Duergar Resilience<\/em><\/strong>. The duergar has advantage on saving throws against poison, spells, and illusions, as well as to resist being charmed or paralyzed.<\/p>\n

Sunlight Sensitivity<\/em><\/strong>. While in sunlight, the duergar has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.<\/p>\n

Actions<\/strong><\/p>\n

Enlarge (Recharges after a Short or Long Rest)<\/em><\/strong>. For 1 minute, the duergar magically increases in size, along with anything it is wearing or carrying. While enlarged, the duergar is Large, doubles its damage dice on Strength-based weapon attacks (included in the attacks), and makes Strength<\/a> checks and Strength saving throws with advantage. If the duergar lacks the room to become Large, it attains the maximum size possible in the space available.<\/p>\n

War Pick<\/em><\/strong>. Melee Weapon Attack:<\/em> +4 to hit, reach 5 ft., one target. Hit:<\/em> 6 (1d8 + 2) piercing damage, or 11 (2d8 + 2) piercing damage while enlarged.<\/p>\n

Javelin<\/em><\/strong>. Melee or Ranged Weapon Attack:<\/em> +4 to hit, reach 5 ft. or range 30\/120 ft., one target. Hit:<\/em> 5 (1d6 + 2) piercing damage, or 9 (2d6 + 2) piercing damage while enlarged.<\/p>\n

Invisibility (Recharges after a Short or Long Rest)<\/em><\/strong>. The duergar magically turns invisible until it attacks, casts a spell, or uses its Enlarge, or until its concentration is broken, up to 1 hour (as if concentrating on a spell). Any equipment the duergar wears or carries is invisible with it.<\/p>\n","protected":false},"excerpt":{"rendered":"

Medium humanoid (dwarf), lawful evil Armor Class 16 (scale mail, shield) Hit Points 26 (4d8 + 8) Speed 25 ft. STR DEX CON INT WIS CHA 14 (+2) 11 (+0) […]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":8217,"menu_order":0,"comment_status":"open","ping_status":"open","template":"","meta":{"jetpack_post_was_ever_published":false},"amp_enabled":true,"_links":{"self":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages\/8341"}],"collection":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/comments?post=8341"}],"version-history":[{"count":0,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages\/8341\/revisions"}],"up":[{"embeddable":true,"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/pages\/8217"}],"wp:attachment":[{"href":"https:\/\/www.dndtomb.com\/wp-json\/wp\/v2\/media?parent=8341"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}