{"id":64,"date":"2019-05-20T17:03:52","date_gmt":"2019-05-20T17:03:52","guid":{"rendered":"https:\/\/www.dndtomb.com\/?page_id=64"},"modified":"2020-10-06T21:30:29","modified_gmt":"2020-10-07T04:30:29","slug":"paladin","status":"publish","type":"page","link":"https:\/\/www.dndtomb.com\/rules\/character\/classes\/paladin\/","title":{"rendered":"Paladin"},"content":{"rendered":"

Paladin<\/h3>\n

Class Features<\/h4>\n

As a paladin, you gain the following class features.<\/p>\n

Hit Points<\/h5>\n

Hit Dice:<\/strong> 1d10 per paladin level<\/p>\n

Hit Points at 1st Level:<\/strong> 10 + your Constitution<\/a> modifier<\/p>\n

Hit Points at Higher Levels:<\/strong> 1d10 (or 6) + your Constitution modifier per paladin level after 1st<\/p>\n

Proficiencies<\/h5>\n

Armor:<\/strong> All armor, shields<\/p>\n

Weapons:<\/strong> Simple weapons, martial weapons<\/p>\n

Tools:<\/strong> None<\/p>\n

Saving Throws:<\/strong> Wisdom, Charisma<\/p>\n

Skills:<\/strong> Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion<\/p>\n

Equipment<\/h5>\n

You start with the following equipment, in addition to the equipment granted by your background:<\/p>\n