{"id":59,"date":"2019-05-20T17:00:53","date_gmt":"2019-05-20T17:00:53","guid":{"rendered":"https:\/\/www.dndtomb.com\/?page_id=59"},"modified":"2020-09-30T19:23:05","modified_gmt":"2020-10-01T02:23:05","slug":"fighter","status":"publish","type":"page","link":"https:\/\/www.dndtomb.com\/rules\/character\/classes\/fighter\/","title":{"rendered":"Fighter"},"content":{"rendered":"

Class Features<\/h4>\n

As a fighter, you gain the following class features.<\/p>\n

Hit Points<\/h5>\n

Hit Dice:<\/strong> 1d10 per fighter level<\/p>\n

Hit Points at 1st Level:<\/strong> 10 + your Constitution<\/a> modifier<\/p>\n

Hit Points at Higher Levels:<\/strong> 1d10 (or 6) + your Constitution modifier per fighter level after 1st<\/p>\n

Proficiencies<\/h5>\n

Armor:<\/strong> All armor, shields<\/p>\n

Weapons:<\/strong> Simple weapons, martial weapons<\/p>\n

Tools:<\/strong> None<\/p>\n

Saving Throws:<\/strong> Strength<\/a>, Constitution<\/p>\n

Skills:<\/strong> Choose two skills from Acrobatics, Animal, Handling, Athletics, History, Insight, Intimidation, Perception, and Survival<\/p>\n

Equipment<\/h5>\n

You start with the following equipment, in addition to the equipment granted by your background:<\/p>\n