It’s been a while since we’ve done a D&D class discussion, so today we’re talking about the D&D Fighter. Unlike the Monk and Rogue, the Fighter was always very good at its job. The problem was it wasn’t very good at doing anything outside of fighting. In this video, we discuss the Fighter’s very simple origins and its struggles to stay relevant in the more complex modern game.
00:38: Part One: Humble Origins
09:14: Part Two – Identity Crisis
16:29: Part Three – Modern Compromise
Title Music: Warrior Drums (Sclolex on Freesound.org)
Main Clips: D&D Heroes Xbox (JohnGodgamesHD), D&D Online (Sir Hawk the Ranger), Warcraft: Orcs and Humans (Old Nerd Playing Old PC Games), Final Fantasy VII (Dark Cloud), Final Fantasy VII Remake (FuzzfingerGaming), WWF Smackdown 2: Know Your Role (hoganreviews.co.uk), World of Warcraft (wowhead.com, Neuro), Rick and Morty vs D&D (Oni Press), Golden Axe Genesis (StreMix Tim), D&D Shadow Over Mystara (AL82 Retrogaming Longplays), Baldur’s Gate 3 (JibunFade, IGN), Forgotten Realms: Demon Stone (FirstPlays HD), D&D: Dark Alliance (Sorrowh)
D&D Books: In Search of the Unknown, Player’s Option: Spells and Magic, Arms and Equipment Guide, The Complete Fighter’s Handbook, Dragon Magazine, Rules Cyclopedia, Complete Scoundrel, Complete Champion, Complete Adventurer, Sword and Fist, Complete Warrior, Rules Compendium, Tome of Battle: The Book of Nine Swords, Tasha’s Cauldron of Everything
Other Sources: 3.5 Tripping Handbook by TR011 (Minmaxforums.com), d20 by janet galore (Wikimedia Commons)