##### Ice Mephit

Small elemental, neutral evilArmor Class 11Hit Points 21 (6d6)Speed 30 ft., fly 30 ft.| STR | DEX | CON | INT | WIS | CHA || —— | ——- | ——- | —— | ——- | ——- || 7 (−2) | 13 (+1) | 10 (+0) | 9 (−1) | 11 (+0) | 12 (+1) |Skills Perception +2, Stealth +3Damage Vulnerabilities bludgeoning, fireDamage Immunities cold, poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages Aquan, AuranChallenge 1/2 (100 XP)Death Burst. When the mephit dies, it explodes in a burst of jagged ice. Each creature within 5 feet of it must make a DC 10 Dexterity saving throw, taking 4 (1d8) slashing damage on a failed save, or half as much damage on a successful one.False Appearance. While the mephit remains motionless, it is indistinguishable from an ordinary shard of ice.Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is Charisma.ActionsClaws. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) cold damage.Frost Breath (Recharge 6). The mephit exhales a 15- foot cone of cold air. Each creature in that area must succeed on a DC 10 Dexterity saving throw, taking 5 (2d4) cold damage on a failed save, or half as much damage on a successful one.

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