Large monstrosity, lawful goodArmor Class 18 (natural armor)Hit Points 127 (15d10 + 45)Speed 40 ft.| STR | DEX | CON | INT | WIS | CHA || ——- | ——- | ——- | ——- | ——- | ——- || 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |Saving Throws Dex +6, Con +5, Wis +5, Cha +6Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8Damage Immunities poisonCondition Immunities charmed, poisonedSenses darkvision 60 ft., passive Perception 14Languages Celestial, CommonChallenge 10 (5,900 XP)Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:Cantrips (at will): mending, sacred flame, _thaumaturgy_1st level (4 slots): command, cure wounds, _shield of faith_2nd level (3 slots) : calm emotions, _hold person_3rd level (3 slots): bestow curse, _clairvoyance_4th level (3 slots): banishment, _freedom of movement_5th level (2 slots): flame strike, _geas_6th level (1 slot): true seeingActionsBite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.