##### Gray Ooze

Medium ooze, unalignedArmor Class 8Hit Points 22 (3d8 + 9)Speed 10 ft., climb 10 ft.| STR | DEX | CON | INT | WIS | CHA || ——- | —— | ——- | —— | —— | —— || 12 (+1) | 6 (−2) | 16 (+3) | 1 (−5) | 6 (−2) | 2 (−4) |Skills Stealth +2Damage Resistances acid, cold, fireCondition Immunities blinded, charmed, deafened, exhaustion, frightened, proneSenses blindsight 60 ft. (blind beyond this radius), passive Perception 8LanguagesChallenge 1/2 (100 XP)Amorphous. The ooze can move through a space as narrow as 1 inch wide without squeezing.Corrode Metal. Any nonmagical weapon made of metal that hits the ooze corrodes. After dealing damage, the weapon takes a permanent and cumulative −1 penalty to damage rolls. If its penalty drops to −5, the weapon is destroyed. Nonmagical ammunition made of metal that hits the ooze is destroyed after dealing damage.The ooze can eat through 2-inch-thick, nonmagical metal in 1 round.False Appearance. While the ooze remains motionless, it is indistinguishable from an oily pool or wet rock.ActionsPseudopod. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 7 (2d6) acid damage, and if the target is wearing nonmagical metal armor, its armor is partly corroded and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.

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