Small elemental, neutral evilArmor Class 12Hit Points 17 (5d6)Speed 30 ft., fly 30 ft.| STR | DEX | CON | INT | WIS | CHA || —— | ——- | ——- | —— | ——- | ——- || 5 (−3) | 14 (+2) | 10 (+0) | 9 (−1) | 11 (+0) | 10 (+0) |Skills Perception +2, Stealth +4Damage Vulnerabilities fireDamage Immunities poisonCondition Immunities poisonedSenses darkvision 60 ft., passive Perception 12Languages Auran, TerranChallenge 1/2 (100 XP)Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 feet of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its innate spellcasting ability is Charisma.ActionsClaws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.Blinding Breath (Recharge 6). The mephit exhales a 15- foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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