Between Adventures

Between trips to dungeons and battles against ancient evils, adventurers need time to rest, recuperate,...

Movement

Movement Swimming across a rushing river, sneaking down a dungeon corridor, scaling a treacherous mountain...

Planes

The cosmos teems with a multitude of worlds as well as myriad alternate dimensions of reality, called...

Resting

Heroic though they might be, adventurers can’t spend every hour of the day in the thick of exploration, s...

The Environment

By its nature, adventuring involves delving into places that are dark, dangerous, and full of mysteries...

Time

In situations where keeping track of the passage of time is important, the GM determines the time a task...