Door of the Weak

Door of the Weak[edit] Magic trap
This trap does not cause harm other than sore shoulders and bruised egos. The door is weak in appearance and barred with a symbol painted in red on both sides of the door. A creature that succeeds on a DC 18 Intelligence (Arcana) check translates the symbol, revealing the door’s magical nature. A spell or other effect that can sense the presence of magic, such as detect magic, reveals an aura of abjuration magic around the door.

A creature that attempts to open the door must succeed on a Strength (Athletics) check with a DC equal to 8 + its Strength (Athletics) modifier.


A successful dispel magic (DC 13) cast on the door destroys the trap.

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