Large undead, neutral evil
Armor Class 14
Hit Points 48 (6d10 + 15)
Speed 20 ft.
|18 (+4)||8 (-1)||17 (+3)||3 (−4)||6 (-2)||5 (-3)|
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can’t speak
Challenge 4 (1,100 XP)
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Loose Stitches.. When the Stitched Horror is damaged, roll any die. On evens, a partial zombie comes from the Stitched Horror. On odds, nothing happens
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Multiattack. The Stitched horror makes 2d4 slam attacks