Armor (padded), very rare (requires attunement).
This padded armor is a billowing assemblage of earth-colored cloth that seems to flow with the wind as if made of sand itself. You have a +1 bonus to AC while wearing this armor. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn’t.
Additionally, you have advantage on saving throws you make against exhaustion effects due to extreme heat, as described in chapter 5 of the Dungeon Master’s Guide. You gain the ability to glide across desert terrain, while you are on sand your speed increases by 10 feet.
As an action you can transform into the aspect of the sand maiden. For 1 minute, or until you lose concentration (as if you are concentrating on a spell), your skin glimmers like a mirage and you move like a swirling sandstorm. While in this state you gain the following benefits:
You have advantage on Dexterity saving throws.
You can move through the space of another creature and pass through small holes, narrow openings, and even mere cracks, though you treat liquids as though they were solid surfaces.
Your movement doesn’t provoke opportunity attacks.
Your speed increases by an additional 10 feet.
The armor can’t be used this way again until the next dawn.
The Sand Maiden was the ruler of the dunes. Her shifting visage was stunning to behold, appearing to embody the form most desirous to a desperate onlooker. Those who had tested themselves against the vast expanse of her domain and failed would be visited by her in their final moments. Only those who have survived this encounter know what pact is offered in exchange for mercy.
This cloth armor was woven from loose strands of her hair found drifting across the desert contour. Dunefolk treasure this material for its magical properties that bestow a fraction of the maiden’s power upon the wearer.
Art and design by the Dungeon Strugglers.